Software: Microsoft-IIS/10.0. PHP/7.4.33 uname -a: Windows NT LAKE 10.0 build 20348 (Windows Server 2016) AMD64 IWPD_801(traduongco) Safe-mode: OFF (not secure) C:\Windows\SystemApps\Microsoft.Windows.CloudExperienceHost_cw5n1h2txyewy\core\js\ drwxrwxrwx | |
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// Copyright (C) Microsoft. All rights reserved.
//
define(['legacy/appViewManager'], (appViewManager) => {
class DefaultFrameViewModel {
constructor() {
this.contentViewName = "default-contentView";
appViewManager.subscribe(this);
}
dispose() {
appViewManager.unSubscrible();
if (this._webViewCtrl) {
WinJS.Utilities.empty(this._webViewCtrl);
}
let root = document.getElementById("_defaultRoot");
if (root) {
WinJS.Utilities.empty(root);
}
}
setWebView(webViewCtrl) {
this._webViewCtrl = webViewCtrl;
}
createWebView() {
if (!this._webViewCtrl) {
let webViewCtrl = document.createElement('x-ms-webview');
// Disable mouse mode for all CXH webview content.
if (CloudExperienceHost.Environment.getPlatform() === CloudExperienceHost.TargetPlatform.XBOX) {
webViewCtrl.addEventListener("MSWebViewDOMContentLoaded", function () {
webViewCtrl.invokeScriptAsync("eval", "navigator.gamepadInputEmulation = \"keyboard\";").start();
});
}
webViewCtrl.style.height = "100%";
webViewCtrl.style.width = "100%";
webViewCtrl.setAttribute("aria-hidden", "true");
this._webViewCtrl = webViewCtrl;
}
return this._webViewCtrl;
}
getView() {
return document.getElementById('_view');
}
getContentViewBoundingRect() {
return this.getView().getBoundingClientRect();
}
getFrameViewBoundingRect() {
return this.getView().getBoundingClientRect();
}
getChromeFooterOffset() {
// The default frame doesn't have a chrome footer, so return 0,0
return { x: 0, y: 0 };
}
update(updateType, completeDispatch, errorDispatch) {
let progressControl = document.getElementById("_progress");
let progressText = document.getElementById("_progressText");
let progressElement = document.getElementsByTagName("default-progress")[0];
let view = this.getView();
switch (updateType) {
case CloudExperienceHost.FrameViewModelUpdateType.Progress:
const displayStyle = "block";
progressElement.removeAttribute("aria-hidden");
progressControl.removeAttribute("aria-hidden");
progressText.removeAttribute("aria-hidden");
if (this._webViewCtrl) {
this._webViewCtrl.setAttribute("aria-hidden", "true");
}
progressElement.style.display = displayStyle;
WinJS.UI.Animation.crossFade(progressElement, view).done(() => {
// We should serialize the hide/show transitions to avoid an earlier hide
// of the progress element stomping on a later show request, but since we don't,
// make sure we at least end up in the final desired state when the animation ends.
progressElement.style.display = displayStyle;
progressText.focus();
this._progressTextTimerID = setTimeout(function () {
progressText.textContent = progressText.textContent
}, 3000);
completeDispatch();
}, errorDispatch);
break;
case CloudExperienceHost.FrameViewModelUpdateType.View:
progressElement.setAttribute("aria-hidden", "true");
progressControl.setAttribute("aria-hidden", "true");
progressText.setAttribute("aria-hidden", "true");
if (this._webViewCtrl) {
this._webViewCtrl.removeAttribute("aria-hidden");
// If there is no valid focus element, put the focus on the web view control
if (!document.activeElement || (document.activeElement == document.body)) {
this._webViewCtrl.focus();
}
}
if (this._progressTextTimerID) {
clearTimeout(this._progressTextTimerID);
this._progressTextTimerID = null;
}
WinJS.UI.Animation.crossFade(view, progressElement).done(() => {
progressElement.style.display = "none"; // hide the progress element completely
completeDispatch();
}, errorDispatch);
break;
case CloudExperienceHost.FrameViewModelUpdateType.Dimmed:
// Dimming of frame not needed, as there's no chrome
// However, if we receive a Dimmed update, progress timers should be cleared to prevent
// the progress text from grabbing Narrator focus.
if (this._progressTextTimerID) {
clearTimeout(this._progressTextTimerID);
this._progressTextTimerID = null;
}
progressText.blur();
completeDispatch();
break;
case CloudExperienceHost.FrameViewModelUpdateType.Undimmed:
// Undimming of frame not needed, as there's no chrome
completeDispatch();
break;
}
}
}
return DefaultFrameViewModel;
});
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